history of HTML

Senin, 12 Desember 2011

HTML is a web programming language that is often used .. nah sites Shuah many sites that you visit most use the HTML programming language

A brief history of HTML
 
HTML was originally developed by Tim Berners-Lee while at CERN, and popularized by the Mosaic browser developed at NCSA. During the 1990's has evolved with the explosive growth of the Web. During this time, HTML has been extended in several ways. Web depends on Web page authors and vendors sharing the same conventions for HTML. This has been motivated to work together specifications for HTML.

HTML 2.0 (November 1995, see [RFC1866] [p.356]) has been developed under the aegis of the Internet Engineering Task Force (IETF) to codify common practice in late 1994. HTML + (1993) and HTML 3.0 (1995, see [HTML30] [p.355]) proposed much richer versions of HTML. Despite never receiving consensus in standards discussions, these concepts led to the adoption of various new features. The efforts of the World Wide Web Consortium's HTML Working Group to organize a common practice in 1996, generating HTML 3.2 (January 1997, see [HTML32] [p.356]). Changes from HTML 3.2 are summarized in Appendix A [p.311] 21 December 24, 1999 18:26 Introduction to HTML 4
Most people agree that HTML documents should work well in various browsers and platforms. Achieving interoperability lowers costs to content providers because they must develop only one version of the document. If this effort is not done, there is a greater risk that the Web will move into the world of proprietary software
incompatible formats, ultimately reducing the commercial potential of the Web for all participants.


Each version of HTML has attempted to reflect the consensus among industry players so that the larger investment made by content providers will not be in vain and that their documents will not become unreadable in a short time.

HTML has been developed with the vision that all manner of devices should be able to use the information on the Web: PCs with graphics display with different resolutions and color depths, cellular phones, hand held devices, devices for speech for output and input, computers with high bandwidth or low, and so on.    

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